Some tools are better suited for different tasks.
It is possible to buy or upgrade tools in the Shop.
Pickaxe[edit | edit source]
Used for gathering resources from trees and rocks.
Tier 1 is given as beginning tool for free.
Even if low damage, can be safely used as weapon in the early waves.
Spear[edit | edit source]
Melee weapon with high attack speed.
While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks too.
It is good practice to attack zombies from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage.
Bow[edit | edit source]
Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be pressed to keep attacking.
This weapon is the best for range and accuracy. It also has a good damage growth, making it the best choice against bosses.
It's very good in early game to hunt monsters safely and later to fight against other players.
Bow is also good for chasing players / being chased by players because, unlike bomb, it can hit players while they are moving.
Bomb[edit | edit source]
Short range AoE weapon.
Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range, but also has a slower attack rate.
Health Potion[edit | edit source]
Only one can be owned at a time, but can be bought unlimited times.
NOTE: do not be confused between ruby bomb
Pet Potion[edit | edit source]
Only one can be owned at a time, but can be bought unlimited times. NOTE: do not be confused between diamond bomb
Whistle[edit | edit source]
Owned since the beginning, this tool is used to stop the current pet's task and recall him.
Special Abilities[edit | edit source]
Special abilities are passive effects that grant the player certain boosts for a period of time. They are displayed to the right of the toolbar when in use.
Shield[edit | edit source]
Grants player's protection against zombie attacks, absorbing damage. It won't mitigate any PvP damage.
It automatically regenerates its health in time if not damaged for some seconds (recharge delay). Any damage during the regeneration will stop it.
Timeout[edit | edit source]
Invulnerability[edit | edit source]
This ability is given to all players for the first 30 seconds of game play, to prevent spawn-killing. Grants the player immunity against all damage. However, when a player attacks, this ability is taken from the player.
Trivia[edit | edit source]