Some tools are better suited for different tasks.
It is possible to buy or upgrade tools in the shop.
Used for gathering resources from trees and rocks.
Tier 1 is given as beginning tool for free.
Even with low damage, it can be safely used as weapon in the early waves.
Melee weapon with quick attack speed.
While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks also [melee attack].
It is good practice to attack Demons from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage.
Note: It is very risky to use at zombies pass wave 90 without a proper shield because the zombies are becoming very strong pass that wave.
Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be pressed to keep attacking. Its range is also the longest at 11 tiles.
This weapon is the best for range but average accuracy. It also has a good damage growth, making it a decent choice against bosses.
It's very good in early game to hunt monsters safely and later to fight against other players.
Bow is also good for chasing players / being chased by players because, unlike bomb, it can hit players while they are moving.
Short range AoE weapon.
Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range and AoE damage, but also has a slower attack rate.
Only one can be owned at a time, but can be bought unlimited time.
Only one can be owned at a time, but can be bought unlimited times.
Owned since the beginning, this tool is used to stop the current pet's task and recall him.
Special abilities are passive effects that grant the player certain boosts for a period of time. They are displayed to the right of the toolbar when in use.
Grants player's protection against zombie attacks, absorbing damage. It won't mitigate any PvP damage or enemy base tower damage.
It automatically regenerates its health in time if not damaged for some seconds (recharge delay). Any damage during the regeneration will stop it.
This ability is given to all players for the first 2.5 seconds of game play, to prevent spawn-killing. Grants the player immunity against all damage. However, when a player attacks, this ability is taken from the player.