This is a list of some helpful Tips and tricks for Zombs.io. Feel free to add your own!
General[ | ]
The Gold Stash is the most essential part of a base. You can only place one, and once you place it, it becomes immovable. The wave counter counts how far your base has survived. It will not start until you place your stash, and the higher wave you are, the stronger the zombie will be. It's recommended to mine about 500-700 stone & wood before placing your stash, and to place it at the beginning of the night so you have more time to prepare. You can active auto swing by pressing space, and you can deactivate by pressing space a second time. You can find trees and stone clustered together for easier farming. Dying will cause you to lose 25% of all your materials (Stone, Wood, Gold). Waves and towers will not reset, but your score will, so be careful!
You can use Resource Harvesters to increase mining productivity, to collect the resources, simply hit the Harvester once, or click 'Collect Resources'.
The maximum number of towers you can place depends on the number of people in your party. It's equivalent to the amount available with 1 player, times the number of people in your party.
If you are a beginner first try a game by yourself. Then later on you can try with other people!
Once you have learned the game, you can make multiple tabs then join the same server by copying and pasting the link in the party menu to the URL bar. You can make use of those tabs more effectively by equipping pets - Woody to quicken harvesting resources or C.A.R.L to clean up the zombies and earn more score. Be sure to evolve the pets as soon as possible! You should check on your tabs often to not only make sure they are alive, but also to reduce the chances of crashing (however, if you use Chrome, you can avoid this problem by enabling Windows Occlusion, but it might impact your performance).
If want to have the max amount of build slots for buildings, make 3 more tabs and go to zombs.io on them and name them a random name, and make sure they join the same server as you. Another upside to this is you can put them close to the base so they wont get killed by the zombies, and afk them so they get heaped of gold to upgrade buildings and the gold stash.
Base[ | ]
You should place your Gold Stash near a cluster of resources for easy mining, but not too close, or it might obstruct your building placement and leave your base with weak points.
You should start building your base as soon as night starts. That way no zombies will spawn and thus you will have double the time to make your base and prepare for the waves.
It's good to have mage towers behind the melee towers as the mage towers push the zombies away, meaning the melee towers don't take damage but do damage to zombies.
Don't use a layer of walls early game, as it tends to be a waste of resources. It may be necessary to use them later on as the zombies get progressively stronger.
Try to place towers based off their radius, knock-back, AOE and damage. Example: Bomb Towers have high radius and high damage, with slow fire rate; Arrow Towers is single target, fast firing and have a bigger and bigger radius when upgrading (approaching Bomb Towers' range at tier VIII).
When going AFK in your base, it's recommended to use Bombs and leave it auto-fire (press Space). You can use C.A.R.L to increase the effectiveness of this.
Upgrade order: First you must upgrade your gold stash, so you can upgrade everything else. After that, upgrade your resource harvesters and gold mines. It is recommended to upgrade your main knock-back towers after this. Everything else to upgrade or not is your own choice.
Bosses[ | ]
After every 8th wave (9th, 17th, 25th, 33rd, 41st, 49th, 57th, 65th, 73rd, 81st, 89th, 97th, 105th, 121st), a boss wave occurs.
If you attack every boss with C.A.R.L, when the bosses die you'll get a gold bonus (20k~500k depending on the wave).
The number of bosses the spawn is equal to the number of teammates in your party.
Towers hardly do any knockback to bosses.
Shop Upgrades[ | ]
Try to only upgrade what you need. If your base can handle zombies on its own, focus on upgrading your pickaxe to help upgrade it faster. If it needs help, focus on upgrading your Pickaxe and Spear.
While using Spear, it's important to keep in mind you can take a lot of damage. Invest in a Shield, or ranged weapons to deal damage far away from zombies.
Health Potions can be useful when in a pinch. Use F to instantly use it, but keep in mind they cost 100 gold and have a cooldown of 15 seconds.
Other Players[ | ]
Attacking a base (when your party has placed a Gold Stash) with any tool/weapon will draw the towers' fire, which may be avoided easily by running in a circle around that base or moving away (which is also a method of raiding).
Chasing players that is escaping with the Bomb will almost always end with a missed shot, it is recommended to pick the Bow for ranged PvP fights. If escaping, use resource spots as cover from ranged attacks.
It is easier to find other players at night, as following zombies will lead to a base.
Do not give new party members permission to sell buildings, or they might sell all your buildings. You should only give sell permission to trusted party members.
If you want to leave a party and the leader doesn't allow you to do so, you can open another zombs.io tab and join the same server to make a party and get your main player to join it (you can delete the tab afterwards). Another option is to use a script that allows you to leave parties without having to ask your leader to kick you or open a new tab.
Spells & Utility[ | ]
Spells and Utility can be useful later game. There are currently only two.
The "Heal Towers" Spell heals your towers within a certain radius for 10 seconds. You can set the area it effects by hovering your pointer over it, and clicking to use. You'll see a red circle with red crosses appear when it is activated. It does NOT heal your Gold Stash or players.
The Timeout Utility causes no zombies to spawn for one wave. Using it cost 10,000 gold, and while it is in use, your score will not increase.
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